You can continue to complete challenges once Hektor begins his approach, which gives a sometimes fun extra edge to completing stages. More time can be added by picking up clocks scattered around the stage or dropped by enemies, and as the timer approaches zero Hektor gets more and more aggressive, flinging damaging lightning bolts at you from above. Each stage has a number of challenges that each earn a crystal, and once you fulfill the criteria of one you're hit with an ominous "Hektor is coming!" and a countdown timer starts, giving you until it ends to exit the stage. Skylanders on 3DS plays a lot like PlayStation platformers of yore, evoking a strong Crash Bandicoot feel to the linear and secret-filled stages. The 3DS version is actually a separate adventure altogether, with a new antagonist named Hektor intent on blanketing the Radiant Isles with his darkness, and a shift away from roaming action-RPG to a platforming one. The premise of the whole soirée puts you in the role of Portal Master, able to summon the titular creatures into their world by placing their plastic figure on the wireless Power Portal. When talking about Skylanders it's difficult to say where one part ends and another begins seeing as the physical and digital are so intricately woven together and dependent on each other.
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